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Fallout 4 build
Fallout 4 build








As soon as you stop, and you're considered stopped. This does work with VATS, even if you're moving. The third rank isn't worth it, but the first 2 are incredible. Every time you stop, rooted instantly kicks in and provides you with +50 damage resistance (at rank 2) and +50% Melee damage. This is an amazing perk for a melee build. It's possible to teleport between enemies with this perk and quickly clear a room if you've got the AP for the job. With the second, it'll let you get the jump on opponents from a rather large area while also increasing the amount of damage you do based upon the distance. This will help you outpace your enemies in damage so that you can go toe to toe with deathclaws and smash gunners before they can harm you.īlitz lets you initiate VATS from greater distances with its first rank. Obviously this is the most important perk here, and you should take it every time it's available for another point. Use your best judgment and do what feels right based on your character's current needs. Making your build a bit balanced and gradually getting all the perks is part of the fun. If you for example went all strength to get Rooted, you'd be shorting yourself on some other perks for a time. These are not necessarily in the order you should get them, but are somewhat ranked by the power potential they provide. You will likely want 4/4 in order to have access to hacker and locksmith, but that is all! Late-game, 6 points in INT for Science! could come in handy depending upon what modifications for your weapons and armor require.

  • Intelligence and Perception - These two stats are nearly useless to you as a melee player, and you're kind of lucky in that due to ranged (particularly snipers) needing a bit more of everything.
  • Inspirational will be handy if you want to roll with a companion one day, but getting 3 points for Lone Wanderer and using Dogmeat reduces your need for this. If you're playing as a raider you won't need local leader, but charisma has its uses in speech checks and bartering.

    fallout 4 build

  • Charisma - Only marginally more useful than below.
  • Idiot savant is also an incredible perk for a melee build that will not invest much into Intelligence.
  • Luck - For crits, you will one day benefit greatly from grim reaper's sprint, critical banker, etc.
  • You can take this later if your HP are fine, it is retroactive so you get far more HP when you take a point at a higher level.
  • Endurance - You'll need to get up close and personal far more often than any ranged character.
  • Agility - This is primarily for the purpose of unlocking perks and taking advantage of VATS' damage resistance (95% while carrying out attacks).
  • Each point raises your carry weight and lets you deal 10% extra damage with melee weapons. First we'll look at SPECIAL point priorities then get into the individual perks you should consider and why they're worth a few points.

    fallout 4 build

    This guide to a melee build will highlight some of the best perks you can take to enhance your character's damage potential, durability, and make them viable. Melee builds are viable even on upper difficulties in Fallout 4, particularly when you invest in the right perks. Comment on the appropriate page if you have a tip to share with other readers.įallout 4 Melee Build Great Perks and Tips for Playing with Melee Weapons There is much more to this DLC, it will just take time to write it all. I've written over a dozen in just a week and plan to continue.

    #Fallout 4 build full

    See a full list of guides on the Nuka World page. Faction Perks and New SPECIAL Ranks in Nuka World.New - Nuka World Endings Guide - Options and Benefits.For New Players - Read the walkthrough.

    fallout 4 build

    New - Scav Magazine - All locations and details.New - A guide to making a Pistol/Gunslinger Build.I'm writing a Guide to Nuka World, piece by piece.








    Fallout 4 build